IEEE Computer - the Games, Film & Generative AI Column
All of the IEEE Computer - the Games Column videos are available here.
Michael Zyda, "The Invisible School According to Grok," IEEE Computer, the Games, Film & Generative AI Column #26, August 2026, pp.
Draft PROOF of the paper is here.
YouTube is here.
Michael Zyda, "Buddy, can you spare me 44GW of power for my AI data center collection?," IEEE Computer, the Games, Film & Generative AI Column, #27, February 2026, pp. 86-92.
YouTube is here.
Paper is here.
Spreadsheet mentioned in the paper is here.
Sorin Faibish, "Much Ado About LLaMA: Compared Against ChatGPT and Gemini," IEEE Computer, February 2026, pp. 80 - 85.
Paper is here.
Sorin Faibish, "Claude.ai Versus ChatGPT and Gemini: Much Ado About Mixed," IEEE Computer, January 2026, pp. 118-123.
Paper is here.
Soulaiman Itani, "Beyond Attention: New Possibilities for AI Architectures," IEEE Computer, January 2026, pp. 112- 117.
Paper is here.
Michael Zyda, "Massive Machines - More Compute, More AI, More Power, More Water, Less Environment," IEEE Computer, the Games Column #25, November 2025, pp. 100 - 103.
Paper is here.
YouTube is here.
Khizer Khaderi, Yusuf Ahmed and Michael Zyda, "How to Hire a GenZ Through Gaming," IEEE Computing Edge, October 2025, pp. 42-50.
Paper is here.
YouTube is here.
Sorin Faibish, "Much Ado About ChatGPT vs DeepSeek," IEEE Computer, the Games Column, September 2025, pp. 108 - 111.
Paper is here.
Michael Zyda, "Game, Film & Interactive Experience Technologies," IEEE Computer, Special Issue on Game, Film & Interactive Experience Technologies, September 2025, pp 18 - 20.
Paper is here.
Thomas Fotiadis et al "Augmented and Virtual Reality in STEAM: Virtual Field Trips," Special Issue on Game, Film & Interactive Experience Technologies, September 2025, pp 31 - 45.
Paper is here.
Elizabeth H Stringer, "Mediated Ecological Validity in Anthropomorphic Avatar Dyad Parasocial Interactions," Special Issue on Game, Film & Interactive Experience Technologies, September 2025, pp 46 - 56.
Paper is here.
Xinyue Zhang, "A Serious Game for Dena’ina Language and Heritage," Special Issue on Game, Film & Interactive Experience Technologies, September 2025, pp 22 - 30.
Paper is here.
Brooke Smith & Elizabeth Stringer, "The Greatest of All Time: World of Warcraft’s 20 Years of Player Commitment, Part 1: The Mastery of Efficacy," IEEE Computer, the Games Column, August 2025, pp. 107 - 113.
Draft paper is here.
Michael Zyda, "Hype me to the moon! Let me dream among the AI stars! Let’s give up on that guy who wants to go to Mars …," IEEE Computer, the Games Column #24, July 2025, pp. 134-137.
Paper is here.
YouTube is here.
Michael Zyda, "Much ado about DeepSeek …," IEEE Computer, the Games Column #23, May 2025, pp.78-81.
YouTube is here.
Paper is here.
Russell S. A. Palmer & Andrew M. A. Palmer, "Intention is all you need to create your own Hollywood Blockbuster Movies," IEEE Computer, the Games column, April 2025, pp. 79-94.
Paper is here.
Michael Zyda, "Do you think you own stock in the power company???," IEEE Computer, the Games Column #22, March 2025, pp. 92-95.
YouTube is here.
Paper is here.
Khizer Khaderi, Yusuf Ahmed and Michael Zyda, "How to Hire a GenZ Through Gaming," IEEE Computer, the Games Column, #21, January 2025, pp. 109-116.
Paper is here.
YouTube is here.
H. B. Duran, "Plug (in) and Play: the State of BCI Gaming in 2025," IEEE Computer, the Games Column, January 2025, pp. 91 - 96.
Paper is here.
Michael Zyda, "Twenty Columns Later …," IEEE Computer, the Games Column #20, November 2024, pp. 102 - 117.
YouTube is here.
Paper is here.
Michael Zyda, "The Metaverse University," IEEE Computing Edge, the Games Column #9, July 2024, pp. 42-49. Reprinted from IEEE Computer.
YouTube is here.
Complete issue of Computing Edge is here.
Michael Zyda, "How do I get a position in the games industry? - the FAQ," IEEE Computing Edge, The Games Column #5, July 2024, pp. 50-56. Reprinted from IEEE Computer.
YouTube: https://youtu.be/KPblRYYWCgQ
Complete issue of Computing Edge is here.
Kevin Macwan, "Integrating Blockchain Technology in Online Gaming Ecosystems," IEEE Computer, the Games Column, October 2024, pp. 104-111.
Paper is here.
Michael Zyda "Generative AI Changes the World, Maybe," IEEE Computer, the Games Column #19, September 2024, pp. 118-123.
Paper is here.
YouTube is here.
Michael Zyda "Can OpenAI's Sora Generate Pixar's Toy Story?," IEEE Computer, the Games Column #18, July 2024, pp. 136 - 140.
Paper is here.
YouTube is here.
Barry Jenkins & Warren Mayoss, "Streamed Interactive Media: How Changing the Paradigm on Streaming Game Content Enables a New Media Category," IEEE Computer, the Games Column, June 2024, pp. 116 - 121.
Paper is here.
Michael Zyda "Today Generative AI is Just a Parlor Trick …," IEEE Computer, the Games Column #17, May 2024, pp. 98 - 101.
Paper is here.
YouTube is here.
Michael Zyda "Large Language Models & Generative AI, Oh My!," IEEE Computer, the Games Column #16, March 2024, pp 127 - 132.
Paper is here.
YouTube is here.
Michael Zyda "How to Create a Games Industry in Your Country," IEEE Computer, the Games Column #15, January 2024, pp 114-119.
Paper is here.
YouTube is here.
Michael Zyda "Games Technology Takes Over the Film Industry," IEEE Computer, the Games Column #14, November 2023, pp 124-128.
Paper is here.
YouTube is here.
Michael Zyda "The Metaverse is just a software layer …," IEEE Computer, the Games Column #13, September 2023, pp 105-108.
Paper is here.
YouTube is here.
Michael Zyda "Hubris - From the Metaverse to ChatGPT to TikTok's Time of Tribulation," IEEE Computer, the Games Column #12, July 2023, pp.131-136.
Paper is here.
YouTube is here.
Michael Zyda "Do We Need Universities Anymore?," IEEE Computer, the Games Column #11, May 2023, pp.145-150.
Paper is here.
YouTube is here.
Michael Zyda "American Professor," IEEE Computer, the Games Column #10, March 2023, pp.140-149.
Paper is here.
YouTube is here.
Michael Zyda, "The Metaverse University," IEEE Computer, the Games Column #9, January 2023, pp.150-156.
YouTube is here.
Paper is here.
Michael Zyda, "Patent Litigation in the Games Space," IEEE Computer, the Games Column #8, November 2022, pp.120-129.
Paper is here.
YouTube is here.
Michael Zyda, "Building a Human-Intelligent Metaverse," IEEE Computer, the Games Column #7, September 2022, pp.120-128.
YouTube: https://youtu.be/tqW3tTM2kOE
Paper is here.
Michael Zyda, "Weapons of Mass Distraction - the America's Army Game at 20," IEEE Computer, the Games Column #6, July 2022, pp.112-122.
YouTube: https://youtu.be/oXeWm54iPVk
YouTube Historic Videos of America's Army: https://youtu.be/lmUKytKgapk
Paper is here.
Michael Zyda, "How do I get a position in the games industry? - the FAQ," IEEE Computer, the Games Column #5, May 2022, pp. 102-108.
YouTube: https://youtu.be/KPblRYYWCgQ
Paper is here.
Michael Zyda, “We Need Something Like “Bell Labs” for the Games Industry,” IEEE Computer, the Games Column #20, May 2022, pp. 15-21.
YouTube: https://youtu.be/0kgTXA4uo9E
Paper is here.
Michael Zyda, " Let’s rename everything the Metaverse!," IEEE Computer, the Games Column #4, March 2022, pp.124-129.
YouTube: https://youtu.be/bMa-nJPmYJo
Paper is here.
Michael Zyda, " Can we replace all, or mostly all, in-class teaching with educational games?," IEEE Computer, the Games Column #3, January 2022, pp. 113 - 117.
YouTube: https://youtu.be/1lSzQ2-SMDo
Paper is here.
Michael Zyda, "Will I See Sensor-Based Games Happen Before I Die?," IEEE Computer, the Games Column #2, December 2021, pp.116-120.
YouTube: https://youtu.be/tsT21XBZKYI
Paper is here.
Michael Zyda, “Why Did I Say Yes to Writing This Bimonthly Column?,” IEEE Computer, the Games Column #1, September 2021, pp. 98 - 102.
YouTube: https://youtu.be/LWs2EojfB8c
Paper is here.